Other DMs we've had were either/or either heavy on coin & gems & light on magic, or light on coin & gems & heavy on magic. Our first DM (almost all of them were heavily influenced by 3.5, so treasure hoarding was never a big deal) was very thrifty and didn't hand out much at all, in coin or magic, but would let us 'purchase' magic items after reaching 3rd level, 5th level & 8th level as bennies.
My previous 5th ed DMs have differing ideas about how much GP value should be in the campaign. I could just as easily fall back on older rules as a guide to help out my players should they want to construct strongholds & hire NPCs or lead followers once they build a stronghold.Īs far as costs go, that is largely up to you. From what I have read in the thread here, the PDF may have been written with BX/BECMI stronghold & followers rules in mind. I don't know anything about it, but wish I did. There's a thread about it here at the Piazza, and a quick search wshould reveal it. However, if they were inclined to campaign property & political management, there is a 3rd party book available in PDF, but I believe its a kickstarter or something and it's called Strongholds & Followers, IIRC. My players just won't find this as 'fun' as I do. My group is a long ways away from this level of play, and I don't mean simply 'character levels' I mean logistics & upper level management skills as applied to a game.